THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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O único detalhe cá é de que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are The First Berserker: Khazan similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

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Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

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